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Morning edition — suburbs open at 5:12 a.m. Downtown rush hour stacking — tighter windows today Perfect Delivery combo bonus live on Hillside $RUSH TGE window opens with the first city-wide shift Dogs reported on Maple Ave — take the alley Fog over Old Town. Throw physics shifted. Morning edition — suburbs open at 5:12 a.m. Downtown rush hour stacking — tighter windows today Perfect Delivery combo bonus live on Hillside $RUSH TGE window opens with the first city-wide shift Dogs reported on Maple Ave — take the alley Fog over Old Town. Throw physics shifted.

Open-world newspaper courier

PAPER

RUSH

Pick up the papers. Plan the route. Make the deliveries. Get back before the shift ends.

Courier

route.one

142 perfects
$RUSH token

$RUSH

combo × 18 live

Collect
The Stack

limited bag, unlimited ambition

Newspapers

Ride
The City

six districts, one morning

City at dawn

Hit
The Doorstep

perfect throws print the combo

Combo bonus× 18.0

VOL. 01 · NO. 1 · SPECIAL EDITION

The Paper Rush Times

Wednesday, September 2, 2026 Morning Edition · Weather page 7 Price 50¢

From the city desk

GAME NEWS

New clues foreshadow

Downtown traffic attacks

Page 3

Desk: new leads in solving

Missed porch crime spree

Page 8

Daily Route

Morning edition · Partly cloudy · How to play

THROW!

A newspaper in flight

Couriers call for perfect deliveries — accuracy is the whole job.

Collect. Review. Plan. Ride. Deliver. Return. Players do not always need to stop — aim on the move. Perfect throws print combos. Misses print complaints.

Open How to Play →
BREAKING NEWS

Daily Quote

SPECIAL EDITION

EARN

Chart new territories

Unlock districts, grow a subscriber network, and take premium contracts as reputation prints.

Paychecks from porches

Deliveries, perfects, combos, side jobs, and route completion feed in-world cash and $RUSH.

Embrace the unexpected

Weather, dogs, festivals, blocked roads. Yesterday's line is not today's paycheck.

Open How to Earn →

NEW YORK NEWS · TOKEN PRESENTS

THE $RUSH

TOKEN ISSUE

Vintage token issue

SATURDAY

02

SEPTEMBER

Play-to-earn first. Team vested 24 months. Liquidity locked with the city.

1,000,000,000 SUPPLY

P1–12 Special Report: the design that cracks the morning shift.

The Paper Dispatch

International edition

Courier crew

Open-world courier design cracks the case of the morning shift

Ride fast. Know the city. Hit the doorstep. Finish the route. The twelve-page brief is public — every system, every district, every reason a paper in flight is the whole game.

Read the Whitepaper →

Six Districts, One City

Read the playbook →
Map of the six districts

STARTER ROUTE

Suburbs

Wide roads, houses, driveways, dogs, sprinklers, children playing. Relatively easy deliveries. Most couriers begin here.

TIGHT WINDOWS

Downtown

Heavy traffic, pedestrians, narrow alleys, apartment buildings, businesses, and much tighter delivery windows.

SHORTCUTS

Old Town

Small streets, stairways, hidden shortcuts, markets, and difficult building layouts. Knowledge beats horsepower.

LONG HAULS

Industrial

Warehouses, trucks, construction zones, train crossings, and longer delivery distances.

MOMENTUM

Hillside

Steep roads and difficult bicycle handling create more momentum-based gameplay. Brake late. Commit.

HIGHEST VALUE

City Center

Dense traffic, large subscriber counts, complex buildings, and significantly higher delivery rewards.

Classifieds

Help wanted

City Center desk needs a rider who can hit balconies at speed. Bring your own bag.

Lost

Cargo bike last seen climbing Hillside in the fog. Reward: one Perfect Route badge.

Notice

Dogs on Maple Ave until 7:40. Take the alley. The porch still counts.

Event

No-Brake Run, Sunday. First courier home prints the headline.

“There are no monsters to defeat. No kingdoms to conquer. No world to save.”

PAPER RUSH · VISION

New clues foreshadow

Downtown traffic jams

Police: new leads in solving

Courier combo spree

Daily Route

THROW!

Citizens Call for Perfect Deliveries

Courier throwing newspapers Special Edition

Every working day begins at the local newspaper distribution center. You do not follow a track. You learn a city. Players are free to navigate however they want — suburbs, downtown, old town stairways, industrial crossings, hillside drops, city center.

  1. 01

    Collect

    Pick up the day's newspaper supply at the distribution center. Carrying capacity depends on your bag and vehicle.

  2. 02

    Review

    Check subscriber locations, priority deliveries, weather, traffic, and available side jobs before you roll out.

  3. 03

    Plan

    Choose a route through the city. Follow suggested navigation — or invent a shortcut nobody else knows.

  4. 04

    Ride

    Travel on a bicycle and later unlock courier vehicles. Pedal, sprint, drift, bunny hop, jump curbs, cut alleys.

  5. 05

    Deliver

    Throw papers at doors, porches, mailboxes, balconies, boxes, and business entrances. Accuracy is the whole job.

  6. 06

    Return

    Finish the route and get back to the center before the shift ends. Performance is scored on the dock.

Accuracy matters

Players do not always need to stop. While moving, aim and throw toward doors, porches, mailboxes, balconies, newspaper boxes, and business entrances.

Throwing depends on movement speed + throwing angle + charge power + distance. A perfectly placed newspaper is a Perfect Delivery. Chain them into a Delivery Combo.

  • Land in the street
  • Hit a window
  • Fall into water
  • Land on a roof
  • Hit pedestrians — complaints follow
Throwing a newspaper

Vehicles

Courier vehicles

CITY BIKE

Balanced beginner vehicle. The first machine every courier learns.

ROAD BIKE

High speed with weaker off-road handling. Built for asphalt lines.

BMX

Better jumps and tight urban movement. Alleys, curbs, stairs.

CARGO BIKE

Carries significantly more newspapers. Heavier, hungrier routes.

ELECTRIC BIKE

Higher acceleration and easier climbing. Hillside's quiet cheat code.

COURIER SCOOTER

Fast but harder to thread through narrow shortcuts.

Weather is a mechanic

RAIN

Reduced traction and visibility. Papers go limp if you miss the porch.

WIND

Changes newspaper throwing physics. Charge longer. Aim lower.

FOG

Reduces visibility. Learn the blocks by muscle, not by sight.

STORM

Hazards and blocked roads. Yesterday's line is closed.

CLEAR MORNING

Ideal conditions for speed-focused routes. Go greedy.

▶ Play Now

BREAKING NEWS

Daily Quote

SPECIAL EDITION

EARN

CHART NEW TERRITORIES

Discover uncharted districts. Venture beyond the suburbs, from industrial yards to City Center peaks. Reputation is the passport.

DISCOVER INNER STRENGTH

Combos, perfects, and tight windows. Skill prints more than time played. Higher routes demand better hands.

EMBRACE THE UNEXPECTED

Rain, dogs, festivals, blocked roads. Every surprise detour is another way to get paid — or lose the combo.

SUCCESSFUL DELIVERIES

Base pay for every paper that lands on a valid target before the window closes.

PERFECT DELIVERY

A perfectly placed throw. Stack these and the shift bonus starts printing.

DELIVERY COMBO

Chain consecutive hits. The higher the combo, the larger the shift bonus.

SUBSCRIBER BONUSES

Reliable service raises satisfaction and subscription value across your network.

SPECIAL CONTRACTS

Premium routes and express jobs. Higher pay, tighter clocks.

SIDE JOBS

Missing packages, bike races, no-brake runs, hidden headlines.

ROUTE COMPLETION

Finish the loop and return to the dock. Closing the shift is itself a payout.

COURIER CHALLENGES

Timed city events. Reputation and $RUSH for the riders who show up.

$RUSH SINKS

Spend like a courier who intends to last.

SHIFT FUEL

Spend $RUSH to re-roll weather, buy extra bag capacity, or take a premium morning contract.

EQUIPMENT

Bicycles, bags, lights, racks, weather gear — all purchasable with $RUSH and in-shift cash.

ROUTE DEEDS

Stake $RUSH to claim district influence. Higher stake, earlier access to City Center contracts.

COMBO INSURANCE

A small $RUSH burn can protect a combo from a single miss. High-skill optional.

Buy $RUSH

NEW YORK NEWS · YOUR CITY PRESENTS

THE $RUSH

TOKEN ISSUE

The $RUSH issue

SATURDAY

02

SEPTEMBER

Fixed supply. Play-to-earn first. Team on a 24-month vest. Liquidity locked with the first city-wide shift.

CITY CENTER CLUB · $10 TO THE PORCH

  • Play-to-Earn35%
  • Liquidity20%
  • Community & Airdrop15%
  • Team (vested 24 mo)12%
  • Treasury10%
  • Marketing8%

TOTAL SUPPLY

1,000,000,000

TICKER

$RUSH

TEAM VEST

24 MONTHS

$RUSH is the courier economy that sits on top of Paper Rush's in-world cash. Shift pay still buys bikes and bags. $RUSH buys influence: district deeds, combo insurance, premium morning contracts, and a vote on the seasonal calendar.

Play-to-earn emissions are streamed to successful shifts, weighted by Perfect Deliveries and combo peaks — not raw time played.

Buy Token Read whitepaper

P1–12 Special Report: the design document that cracks the morning shift.

The Paper Dispatch

No. 01 · 12p

International edition

Open-world courier design cracks the case of the morning shift

A bicycle, a stack of newspapers, an entire city waking up around you, and a route that needs to be finished.

1. Overview

Paper Rush is a 3D open-world courier game built around the everyday chaos of delivering newspapers across a living city.

Players take the role of a newspaper courier starting with a bicycle, a small delivery route, and a bag full of papers. Every morning brings a new shift: subscribers are waiting, traffic is moving, weather conditions change, and the city continues operating around you.

The objective is simple: Pick up the papers. Plan the route. Make the deliveries. Get back before the shift ends.

2. Core Concept

Paper Rush combines open-world exploration with arcade delivery mechanics and courier progression. Rather than following a fixed track, players are free to navigate the city however they want.

The fastest route is not always the safest route. Players must constantly balance speed, accuracy, time, remaining newspapers, traffic, stamina, and customer satisfaction.

3. The World

The city is divided into Suburbs, Downtown, Old Town, Industrial District, Hillside, and City Center. The entire city remains interconnected, allowing players to freely move between districts.

City map

4. Core Gameplay Loop

Every working day begins at the local newspaper distribution center: Collect, Review, Plan, Ride, Deliver, Return. Performance is calculated at the end of every shift.

5. Newspaper Throwing

Delivering papers is the signature mechanic. Players do not always need to stop. While moving, they can aim and throw newspapers toward delivery targets.

Throwing depends on movement speed + throwing angle + charge power + distance. A perfectly placed newspaper generates a Perfect Delivery. Experienced players chain consecutive successful deliveries into a Delivery Combo.

Throw

6. Traversal

Movement is designed to feel fast, responsive, and slightly chaotic. Players can pedal, sprint, brake, drift, bunny hop, jump curbs, use ramps, cut through alleys, ride through parks, take pedestrian shortcuts, and discover hidden routes.

15–19. Philosophy, Vision

There are no monsters to defeat. No kingdoms to conquer. No world to save. There is simply a bicycle, a stack of newspapers, an entire city waking up around you, and a route that needs to be finished.

Ride fast. Know the city. Hit the doorstep. Finish the route. Every morning is another run.

PAPER RUSH

Every morning is another run.

MORNING SHIFT BRIEFING

PLAY

Ride the demo street, throw on the move, and chain Perfect Deliveries before the bag runs dry.

SCORE0
COMBO0
PAPERS18
TIME75

A / D steer · W / S speed · Space or click to throw · Hit Play to start

Hit Play to start the morning shift.

Buy $RUSH first

CITY DESK · TOKEN WINDOW

Buy $RUSH

Demo desk. Mainnet pair prints with the first city-wide shift.

$RUSH

Not an offer of securities. Simulated purchase. Read the tokenomics and whitepaper first.